using Godot;
using System;

public partial class NInventory : Control
{
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
		NItem item = CHelp.getNodeInGroup<NItem>(this, CHelp.CURRENT_SEL_ITEM);
		if (item != null)
		{
			item.GlobalPosition = GetGlobalMousePosition() - item.ItemSize / 2;
		}
	}
}
